The Learner-Centeredness of Second Life Meetings 
Over the holidays I have had an opportunity to use
Second Life. If anyone would like to find me, my avatar is Bucky Flatley. The topic of virtual worlds and education is an enormous one. Over the coming weeks I will try to write about some aspects that have caught my eye.
Is there an advantage to holding virtual meetings/seminars as opposed to using a video conferencing solution?
I have had the opportunity to sit in on a few virtual face-to-face meetings/seminars in Second Life. These have been very enjoyable and useful to some degree, but I find myself missing the conversation nuances found in video/audio conferencing. For example, I sat in on a seminar on the construction of Second Life objects given by a very knowledgeable presenter recently. The twenty or so
avatars (a virtual representation of yourself) sat and watched as the presenter used text dialogue and a slide show to educate us on the topic. This was not a very compelling learning environment for me. I believe that much of what this presenter had to offer the audience was lost in the communication medium.
There are excellent
learner-centered communication tools available to us that can be used to make learning environment more palatable to every learner. Applications such as
Skype, and
Polycom products make the practice of video conferencing very practical for business and personal use. These and other communication tools can and should be used in conjunction to create a learner-centered learning environment. All learning styles and preferences must be accommodated.
I appreciate and enjoy the social interaction of Second Life, but I think that much pedagogical consideration needs to be given to make best use of the platform's assets in a leaning environment and make accommodations for the platforms current pedagogical weaknesses.
Andrew